
Adam R.T. Smith
C.E.O. / Director of Experience Design Liquid Reality
Social
Biography
With a background in graphic design, information architecture, interaction design and product definition, Adam brings a unique perspective to his work, and to his leadership of Liquid Reality, creating innovative and engaging products for Mobile and Stationary experiences alike.
Industry Expertise
Areas of Expertise
Education
George Brown College
Advertising Design
Graphic Design
1997
Links
Event Appearances
MVP: Minimum Viable Product vs. Maximum Value Product
FITC Screens 2013 Toronto, Ontario
2013-10-04
Panel Participant: IMPROVED PRODUCTION PROCESS FOR MOBILE
FITC Screens 2013 Toronto, Ontario
2013-10-03
Size isn’t everything: Why the iPad isn’t just bigger; it’s a whole new UX, and how to design for it
iP3 Toronto, Ontario
2010-06-21
UX From Stationary To Mobile
FITC Mobile Toronto, Ontario
2009-09-14
Sample Talks
Size isn't everything: Why the iPad isn't just bigger; it's a whole new UX, and how to design for it
In this session we will explore how the variations in hardware and OS capabilities between the iPod Touch, iPhone and iPad demand and deserve individual attention to the how user experience and design are applied to applications through the exploration of the unique contexts of use, physical constraints, input methods, and connectivity options of each device in order to exploit their inherent opportunities to create more targeted, enjoyable and successful applications
MVP: Minimum Viable Product vs. Maximum Value Product
Start-ups and product reboots are all thinking the same thing - how quickly can we get to market? The app market is break-kneck, and being first-to-market, or soon-to-market can be important, but, not at the expense of quality. In this talk we'll explore the motivations for being first, and argue the values of being "better".
Style
Availability
- Keynote
- Panelist
- Workshop Leader
- Author Appearance