Adam R.T. Smith

C.E.O. / Director of Experience Design Liquid Reality

  • Toronto ON

Passionate about humanizing topics of mobile, user experience strategy & design

Contact

Social

Biography

Founder, CEO and Director of Experience Design, Mr. Smith is an award-winning graphic designer, user experience designer and developer with over 14 years experience in the web, mobile, interactive and software industries. Adam is fortunate enough to have worked in and with many diverse industries such as the financial, healthcare, publishing, automotive, entertainment and non-profit sectors developing a variety of interactive digital applications and products. Specializing in improving human relationships with interactive products, Adam has dedicated himself to all aspects of User Experience design and its application.

With a background in graphic design, information architecture, interaction design and product definition, Adam brings a unique perspective to his work, and to his leadership of Liquid Reality, creating innovative and engaging products for Mobile and Stationary experiences alike.

Industry Expertise

Design
Information Technology and Services
Graphic Design
Internet
Computer Software

Areas of Expertise

Mobile
User Experience
Product Strategy & Design
User Interface

Education

George Brown College

Advertising Design

Graphic Design

1997

Links

Event Appearances

MVP: Minimum Viable Product vs. Maximum Value Product

FITC Screens 2013  Toronto, Ontario

2013-10-04

Panel Participant: IMPROVED PRODUCTION PROCESS FOR MOBILE

FITC Screens 2013  Toronto, Ontario

2013-10-03

Size isn’t everything: Why the iPad isn’t just bigger; it’s a whole new UX, and how to design for it

iP3  Toronto, Ontario

2010-06-21

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Sample Talks

Size isn't everything: Why the iPad isn't just bigger; it's a whole new UX, and how to design for it

In this session we will explore how the variations in hardware and OS capabilities between the iPod Touch, iPhone and iPad demand and deserve individual attention to the how user experience and design are applied to applications through the exploration of the unique contexts of use, physical constraints, input methods, and connectivity options of each device in order to exploit their inherent opportunities to create more targeted, enjoyable and successful applications

MVP: Minimum Viable Product vs. Maximum Value Product

Start-ups and product reboots are all thinking the same thing - how quickly can we get to market? The app market is break-kneck, and being first-to-market, or soon-to-market can be important, but, not at the expense of quality. In this talk we'll explore the motivations for being first, and argue the values of being "better".

Style

Availability

  • Keynote
  • Panelist
  • Workshop Leader
  • Author Appearance