hero image
Bill Kapralos, PhD - University of Ontario Institute of Technology. Oshawa, ON, CANADA

Bill Kapralos, PhD

Associate Professor, Faculty of Business and Information Technology | University of Ontario Institute of Technology

Oshawa, ON, CANADA

Advancing healthcare training and education through the development of serious gaming and virtual reality technologies

Media

Publications:

Bill Kapralos, PhD Publication

Documents:

Photos:

Bill Kapralos, PhD Photo Bill Kapralos, PhD Photo Bill Kapralos, PhD Photo Bill Kapralos, PhD Photo

Videos:

Bill Kapralos, PhD Youtube Bill Kapralos, PhD Youtube

Audio/Podcasts:

Social

Biography

Serious gaming expert, Bill Kapralos, PhD, is exploring the technology behind virtual reality to create advanced training and education experiences for healthcare professionals. Intrigued by the dynamic nature of his work, the relatively new field of serious gaming is exploding across many sectors as a way to engage and motivate students to learn.

Dr. Kapralos is an associate professor in the Faculty of Business and Information Technology in the Game Development and Entrepreneurship Program at the University of Ontario Institute of Technology (UOIT). He joined UOIT as an assistant professor in 2006, and serves as an adjunct professor in the Faculty of Graduate Studies, Department of Computer Science and Engineering at York University in Toronto, Ontario.

He turned his childhood hobby into an established teaching and research career. Long before gaming became popular; he would write and program his own video games, which naturally led him to study computer science. Dr. Kapralos pursued his undergraduate and graduate studies in the Department of Computer Science and Engineering at York University in Toronto, Ontario, completing a Bachelor of Science (Honours and 1st Class Distinction), in Computer Science in 1999. He began his career as a teaching assistant in the same department and held the position throughout his graduate studies.

During his graduate studies, Dr. Kapralos became immersed in the technical aspects of gaming and virtual reality worlds, and sought to understand the science and technology behind their development. He focused on rendering these worlds to make them realistic and earned a Master of Science in Computer Science in 2001; and received his Doctorate of Philosophy in Computer Science in 2006.

At UOIT, he saw a need for applying gaming and virtual reality technologies to health profession training. Passing on his knowledge and expertise in this burgeoning field to his students has its share of rewards; Dr. Kapralos is thrilled to be able to guide their research and academic achievement, and see their success upon graduation. For his work, he has been honoured with the 2010 Google Faculty Research Award as a co-recipient; and he received the 2009 IBM Center for Advanced Studies Faculty Award. In May 2014, Dr. Kapralos was awarded an NSERC-JSPS (Japan Society for the Promotion of Science) Fellowship.

Industry Expertise (5)

Education/Learning

Training and Development

Health and Wellness

Computer Gaming

Research

Areas of Expertise (6)

Serious Games That Maximize Knowledge Transfer and Retention

Perception of Auditory Events

Real-Time Acoustical Modelling

Serious Games/Gaming

3d (Spatial) Sound Generation

Multi-Model Virtual Reality/Environments

Accomplishments (2)

Associate Professor, Faculty of Business and Information Technology, UOIT (professional)

2011-07-01

Dr. Kapralos teaches undergraduate courses in Game Sound, Computer Architecture, and Serious Games and Simulations; and graduate courses in Serious Games Development. He had received many research awards from industry and the government including the Natural Sciences and Engineering Research Council of Canada.

Co-editor, The Oxford Handbook of Interactive Audio (professional)

2014-05-02

Dr. Kapralos is the co-editor of The Oxford Handbook of Interactive Audio. Published by Oxford University Press in 2014, this first of its kind book offers a new set of analytical tools for the field of interactive sound; it proposes the first theory of interactive audio; and it explores the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice.

Education (3)

York University : PhD, Philosophy, Computer Science 2006

York University: MSc, Computer Science 2001

York University: BSc, Computer Science 1999

(Hons, 1st Class Distinction)

Affiliations (1)

  • Institute of Electrical and Electronics Engineers

Languages (2)

  • English
  • Greek

Event Appearances (38)

The effect of contextual sound cues on visual fidelity perception

Medicine Meets Virtual Reality 2014  Manhattan Beach, California

2014-02-20

The impact of secondary-task type on the sensitivity of reaction-time based measurement of cognitive load for novices learning surgical skills using simulation

Medicine Meets Virtual Reality 2014  Manhattan Beach, California

2014-02-20

The missing piece in the gamification puzzle

ACM Gamification 2013  Stratford, Ontario

2013-10-02

A crash course on serious games design and assessment: A case study

In Proceedings of the IEEE Games Innovation Conference (IGIC) 2013  Vancouver, British Columbia

2013-09-23

Interactive rate virtual sound rendering engine

In Proceedings of the 18th IEEE International Conference on Digital Signal Processing (DSP 2013)  Santorini, Greece

2013-07-01

Spatial sound and its effect on visual quality perception and task performance within a virtual environment

Proceedings of the 21st International Congress on Acoustics  Montreal, Quebec

2013-06-02

The use of web-based learning for simulation-based training of central venous catheterization in novice learners

Medicine Meets Virtual Reality 2013  San Diego, California

2013-02-20

Impact of floating windows on the accuracy of depth perception in games

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

2013-02-03

An interactive in-game approach to user adjustment of stereoscopic 3D settings

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

2013-02-03

S3D depth-axis interaction for video games: performance and engagement

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

2013-02-03

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games

In Proceedings of Stereoscopic Displays and Applications XXIV  San Francisco, California

2013-02-03

The effects of audio on depth perception in S3D games

Audio Mostly 2012  Corfu, Greece

2012-09-26

A course on the design and development of serious games and virtual simulations

In Proceedings of the IEEE International Games Innovation Conference  Rochester, New York

2012-09-07

Blaze: A serious game for improving household fire safety awareness

In Proceedings of the IEEE International Games Innovation Conference  Rochester, New York

2012-09-07

Beyond the screen: What we can learn about game design from audio-based games

In Proceedings of the Computer Games Multimedia and Allied Technology (CGAT 2012) Conference  Bali, Indonesia

2012-05-07

A framework for sound localization experiments and automation

In Proceedings of The ACM Joint International Conference on Human-Centered Computer Environments (HCCE 2012)  Hamamatsu, Japan

2012-03-08

Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution

Medicine Meets Virtual Reality 19  Newport Beach, California

2012-02-09

An online practice and educational networking system for technical skills: learning experience in expert facilitated vs. independent learning communities

Medicine Meets Virtual Reality 19  Newport Beach, California

2012-02-09

Evaluation of tensiometric assessment as a measure of skill degradation

Medicine Meets Virtual Reality 19  Newport Beach, California

2012-02-09

Interactive floating windows: a new technique for stereoscopic video games

In Proceedings of the Stereoscopic Displays and Applications XXIII  Burlingame, California

2012-01-22

Stereoscopic 3D video games and their effects on engagement

Proceedings of the Stereoscopic Displays and Applications XXIII  Burlingame, California

2012-01-22

Experimenting with a framework for networked mobile audio arrays

In Proceedings of the Audio Engineering Society 44th Conference on Audio Networking  San Diego, California

2011-11-18

SCETF: Serious game surgical cognitive education and training framework

In Proceedings of the Third IEEE International Games Innovation Conference  City of Orange, California

2011-11-02

GPU-based acoustical occlusion modeling with acoustical texture maps

In Proceedings of ACM Audio Mostly 2011  Coimbra, Portugal

2011-09-07

Serious games in the classroom: Gauging student perceptions

Medicine Meets Virtual Reality 18  Newport Beach, California

2011-02-08

A serious game for off-pump coronary artery bypass surgery procedure training

Medicine Meets Virtual Reality 18  Newport Beach, California

2011-02-08

GPU-based acoustical diffraction modeling for complex virtual reality and gaming environments

In Proceedings of the Audio Engineering Society 41st International Conference: Audio for Games  London, United Kingdom

2011-02-02

Audio air hockey: A pilot study in using audio- based games for the measurement of loudspeaker placement preferences for smart tables

In Proceedings of the Audio Engineering Society 41st International Conference: Audio for Games  London, United Kingdom

2011-02-02

A serious game for collaborative intercultural business communication

In Proceedings of the 13th ACM International Conference on Humans and Computers (HC 2010)  Hamamatsu, Japan

2010-12-08

Not just a Game: Using games as methods of evaluation of usability and user experience in human-computer interaction design

In Proceedings of the 13th ACM International Conference on Humans and Computers (HC 2010)  Hamamatsu, Japan

2010-12-08

Serious games for interprofessional education for critical care response teams

Group Awareness in Online Work, Learning, and Games Workshop at HCI 2010  Albertay, Dundee, Scotland

2010-09-07

Off-pump coronary artery bypass surgery procedure training meets serious games

In Proceedings of the International Symposium on Haptic Audio-Visual Environments and Games  Phoenix, Arizona

2010-10-16

Amplitude panning-based sound system for a horizontal surface computer: A user-based study

In Proceedings of the International Symposium on Haptic Audio-Visual Environments and Games  Phoenix, Arizona

2010-10-16

Best practices for applying sonification to support teaching and learning of network intrusion detection

In Proceedings of the World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010)  Toronto, Ontario

2010-06-28

Using a virtual learning environment with highly interactive elements in Second Life to engage millennial students

In Proceedings of the 2010 International Conference on e-Education, e-Business, e-Management and e-Learning (IC4E 2010)  Sanya, China

2010-01-22

Internet mediated, peer-to- peer feedback for learning of patient transfer skills: Prototype development and testing

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

2010-02-04

Serious games for knee replacement surgery procedure education and training

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

2010-02-04

The use of virtual simulations in a laptop-based university

World Conference on Educational Sciences (WCES) 2010  Istanbul, Turkey

2010-02-04

Research Grants (4)

Spatial sound generation and perceptual-based rendering for virtual environments and serious games

Natural Sciences and Engineering Research Council (NSERC) Discovery Grant $95,000

2014-05-01

This research project involves the development of serious games for surgical procedural training, looking at the cognitive aspects of the steps required to conduct it. He has developed a serious game for knee replacements surgery which is being used by health educators at Toronto’s world-leading Mount Sinai Hospital, and follow-up studies have shown its effectiveness. He has also developed a serious game to enhance plastic surgery techniques in collaboration with a plastic surgeon at the University of British Columbia, and his research is now studying its effectiveness. Development of a third serious game looking at cardiac surgery training is now underway. His goal is to improve surgical outcomes by more effectively engaging students in the training process through the use of virtual technology.

An engaging vision-based exergame for exercise and rehabilitation

Natural Sciences and Engineering Research Council (NSERC) Engage Grants $24,509

2014-05-01

This research project involves the development of a physical rehabilitation device for the upper shoulder. In partnership with Spincore Fitness, Dr. Kapralos is using a physical-based training regime to map the effective movements of an avatar into a gaming world to promote rehabilitation and improve patient outcomes.

A serious game for medical-based cultural competence education and training

Ontario Simulation Network (Sim-One) Simulation Research & Innovation Grant $24,915

2014-05-01

Research has shown that the quality of care is compromised when healthcare providers respond inappropriately to patient language and cultural factors. Despite growing the awareness of cultural competence within the healthcare system, healthcare providers do not possess the attitudes or skills required to be effective within a culturally diverse healthcare setting. This work will see the development of a novel multi-player serious game prototype for the purpose of cultural sensitivity competence training aimed at healthcare providers and trainees. The proposed serious game will allow for a wide variety of realistic culturally sensitive scenarios to be easily simulated within a complex interactive narrative context. In contrast to the majority of existing cultural competence education approaches, the serious game will provide users the opportunity to learn in a highly engaging, interactive and interprofessional environment that is ethically safe, and cost-effective.

Observational practice and educational networking: extending the simulation-based education beyond the simulation laboratory

Ontario Simulation Network (Sim-One), Simulation Research & Innovation Grant $25,000

2014-04-01

The OPEN Minds working group extends simulation-based learning beyond the confines of the simulation laboratory. This collaborative group of researchers has developed the Observational Practice and Educational Networking (OPEN) learning environment. This internet-mediated environment merges video-based observational technology with social networking and game-play mechanics, enabling trainees to develop social relationships, maintain connections, and communicate in a supportive, engaging, and interactive manner. The OPEN Minds rely on a broad and strong foundation of research expertise in the roles that social networking and observational practice have in the acquisition of complex, clinical skills. In the current project, The OPEN minds examine the influences of variable observational content and gameplay scoring features have in enhancing the educational power associated with OPEN learning environment.

 Your profile is not published.

Contact