Robert (B.J.) Johnson

Clinical Associate Professor of Computer Science Loyola Marymount University

  • Los Angeles CA

Seaver College of Science and Engineering

Contact

Loyola Marymount University

View more experts managed by Loyola Marymount University

Biography

Contact:
Phone: 310.338.1938
Email: rjohns19@lmu.edu; robert.johnson@lmu.edu
Office: Doolan 220

Robert (B.J.) Johnson earned his B.S. and M.S. in Computer Science from LMU in 2002 and 2005, respectively, and his PhD in Information Systems and Technology from Claremont Graduate University in 2018. He has been a part-time instructor at LMU since fall semester, 2005, and moved to full-time after retiring from Boeing Satellite Systems in 2017. Dr. Johnson worked in the aerospace industry for over 36 years as a programmer, analyst, and software engineer/architect, for Boeing Satellite Systems, Raytheon Company, GM/Delco, and Hughes Aircraft Company. In that career he has primarily focused on satellite control and telemetry systems, and on computer-automated spacecraft testing systems. He co-authored “Applying the Rapid Application Development Process to Satellite Payload Test Software” with Albert Lin of Boeing, and is currently working on a publication for the Journal of Computers and Education. B.J. is a member of the Tau Beta Pi and Sigma Alpha Nu honor societies, and served as former Chair and Vice-chair of the Los Angeles chapter of the ACM. His research interests include adult learning, contrasting virtual world learning with traditional PowerPoint methods, and tailoring learning to different preferred learning styles. B.J. is also very interested in software engineering, robotics, AI, machine learning, database applications, and engineering ethics.

Education

Claremont Graduate University

Ph.D.

Information Systems and Technology

2018

Loyola Marymount University

MSCS

Computer Science

2005

Loyola Marymount University

BSCS

Computer Science

2002

Areas of Expertise

Software Engineering
Computer Science
Agile Development
Computer Systems Organization
Operating Systems
Database Systems
Research

Industry Expertise

Electrical Engineering
Industrial Automation
Defense
Corporate Training
Writing and Editing
Computer/Network Security
Security
Education/Learning
Information Technology and Services
Computer Software
Safety

Style

Research Focus

TWELVE: Training With Experiential Learning using Virtual Environments

[PhD Dissertation]

Passive fact-based learning approaches are applied in most online training but suffer from tediousness, lack of experiential learning, and weak testing. A 3D Virtual World-based approach has the capability to overcome the first two problems because it uses a virtual environment in which the learner participates more actively in the learning. The goal of this research is to compare learning outcomes in a 3D Virtual World-based approach versus a passive fact-based approach in an experimental setting.

Courses

Introduction to Database Systems

The goal of this course is to learn the basics of database systems, including their underlying concepts, design, construction, and operation. The topics covered include [but are not limited to] the following:

Introduction: What IS a database?
*What makes data? What makes data into information?
*Data models and database representations
*Why even have a database? [advantages, cautions, costs and risks]
*Where did databases come from? [historical]
*Relational Algebra: fundamental operations

Topics in Traditional Relational Databases
*Schema and ANSI/SPARC Three-layer Model
*Designing Databases:
*Entities and attributes
*relationships
*diagrams: wang vs crows-foot
*cardinality
*Tables and Relations
*Normalization and Normal Forms
*Constraints and Stored Procedures
*SQL language / sqlfiddle
*MySQL, PostGreS
*Transactions, Integrity, ACID, and CRUD

NoSQL Document-based Databases
*MongoDB
*CouchDB
*Cassandra (column-based)

Graph-based Databases
*Neo4J
*OrientDB

Server Stuff to Note
*Apache
*node.js
*PHPmyAdmin
*Data Warehousing: "Big" Data
*Data Mining: Special Schemas
*Security Issues

View more

Software Engineering Laboratory

The main objective of this course is to introduce the students to the essential software engineering principles that guide the design, development, implementation, and management of modern software projects. The emphasis is on real-world application of these principles so that the student will be prepared for what to expect in the professional job environment. The course introduces the topics through lectures and by offering the opportunity to design, implement, and manage a medium-sized group software project.

A further goal of this course is to present the students with the rationale behind the concept of software engineering as a discipline, to aid in a more fully functional understanding of the context in which the process-related concepts are applied.

Frequent references to the Unified Process and the Agile development method, along with acquaintance with CMMI, TDD, and several other methodologies, will help the student understand these important design philosophies. Some use is made of the Unified Modeling Language [UML] in lectures, several assignments, and some project documentation.

A further development of this course is the inclusion of outside customers as well as year-long group projects. The former allows for real-world experience in working with a customer or client who has specific business needs for software; such exposure includes aspects of determining customer needs, providing the customer with regular updates and progress demonstrations, and [most importantly] delivering the completed application to the customer's location and installation to verify that it works correctly. Additionally, the idea of the capstone project has been extended so that the group project can be spaced out over a full year.

View more

Programming Laboratory

The goal of this course is to learn the basics of Java computer programming and software application construction, as well as to learn to apply algoritmic thinking. Students will learn how to create working computer programs, how to think critically about deconstructing problems, and how to appreciate the difference between well-crafted programs and what is known [in the software industry] as schlock. Students learn to view computer programming as an art form as well as a lucrative profession. The topics covered include [but are not limited to]:

*We will study the Java programming language, along with key components of its development environment. Unlike JavaScript, which is an interpreted language that is handled, typically, within a web browser, Java is a compiled language; programs must first be translated into .class files, which are then executed by a Java Virtual Machine [JVM]. Since program structure, type structure, and inheritance mechanisms of the two languages are quite different, learning Java will occupy roughly the first month of the course.

*You will attempt to perfect your programming style and methodology by working closely, in a laboratory setting, on several medium-sized applications. At the conclusion of this course, students will be able to program in Java; at a minimum, they will be familiar with Java's program and package structure, its namespace, control structures, objects, constructors vs. static factories, classes and the class hierarchy, inheritance, and programming with standard I/O.

*Problem areas and paradigms will include [a proper subset of] discrete simulation, algorithms for basic arithmetic, greedy and dynamic programming, iterative and recursive backtrack search, Riemann integration, randomized estimation, function plotting and event-driven programming. At the conclusion of the course, students will be able to recognize and apply several of the well-known important programming paradigms.

*You will also pay close attention to testing, and will design countless tests as a routine part of program development. At the conclusion of the course, students will understand the importance of testing in program development, and will develop their own programs using a test-driven methodology.

View more

Show All +