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Fiachra Ó Comhraí - Ireland, , IE

Fiachra Ó Comhraí

Founder |

Ireland, IRELAND

Supercharge your B2B sales team with secrets from and other successful startups.






Using Gamification to Increase Sales Performance - Inside Sales Directors Network




With 15 years experience in IT sales, including 10 years in where he served as Vice President of Corporate Sales, Fiachra has worked with hundreds of sales directors, service directors and CEO/Owners on the best way for them to use technology to make their organisations successful.

He can help to demystify "Customer Relationship Management" and related technology to business users as part of a project launch or through smaller workshops.

He is founder and CEO of a company that is using the power of online game techniques to make better sales people.

He is an engaging presenter and prepares with clients to ensure he meets the brief.

Industry Expertise (3)

IT Services/Consulting

Computer Gaming

Computer Software

Areas of Expertise (9)

Marketing Strategy



B2b Sales



Sales Management

Sales Motivation


Accomplishments (3)

VP, (professional)

Became VP of Sales in EMEA. Worked with some of the best sales and service professionals internationally to formulate how they would use technology to execute their strategies.

Marathons (personal)


Completed marathon in May, 2012 - first ever! Then did a second in October in just under 4 hours; third one wasn't so much fun ! founder (professional) develops solutions to improve the performance of sales people using game techniques. has been identified as a High Potential Startup by the national enterprise development agency, Enterprise Ireland. It has been nominated for a startup award at the Europas (European Tech Startup Awards) and accepted by Dublin Institute of Technology onto its Hothouse Accelerator Program.

Education (3)

Coláiste Mhuire (Cearnóg Pharnell): 1990

University College Dublin: Bachelor of Business and Law, Business and Law 1995

Gamification Summit: Advanced Gamification Designer, Gamification 2012

Gamification is changing the way startups, big brands, governments and non-profits engage and relate to their customers & employees. The first results have been so astonishing, that Gartner Group projects that by 2015 over 70% of the Global 2000 (the world’s largest companies) will be using gamification, and M2 Research says they will spend over $1Bn annually on gamification to achieve their goals. Industry experts developed the gamification certification program to ensure high standards.

Testimonials (1)

Multiple Speakers, Senior Sales Leaders | Sales Institute of Ireland

"Today was fantastic" - Vodafone "Really, really useful" - AA "Great Speakers" - Trend Micro "I thought it was absolutely brilliant" "It was a great day" Fireeye "I thought today was great" IBM

Event Appearances (1)

Selling for start-ups

A presentation to the Lean Camp Dublin conference for start-ups.  U.C.D.



  • Keynote
  • Moderator
  • Panelist
  • Workshop Leader
  • Corporate Training


1500 to 3000 *Will consider certain engagements for no fee