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Gene Hoyt, M.S. - Florida Gulf Coast University. Fort Myers, FL, US

Gene Hoyt, M.S.

Expert in mobile applications and information systems | Florida Gulf Coast University

Fort Myers, FL, UNITED STATES

Gene Hoyt has managed organizational technology domestically and internationally.

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Biography

Gene Hoyt is a computer information systems instructor in the Department of Informations Systems and Operations Management at Florida Gulf Coast University. Hoyt is currently developing a new mobile application focused on university safety. Serving for three years, he worked in telecommunications as a specialist for the U.S. Army. Hoyt also retired as a customs inspector for the federal government with emphasis on passenger analysis.

Areas of Expertise (13)

Veteran Entrepreneurs

Software and Development

Computer / Network Security

Database Management

Passenger Analysis

Customs Inspection

Computer Information Systems

Systems Management

Customs Enforcement

Mobile Applications

Telecommunication

Computer & Internet Security/Privacy

Entrepreneur

Education (2)

Phoenix University: M.S., Computer Information Systems 2005

Florida Gulf Coast University: B.S., Computer Information Systems 2003

Selected Media Appearances (6)

Robot vacuums cameras can be hacked, experts say

NBC2  tv

2021-11-17

Gene Hoyt explains how someone can hack into your network through apps and wifi.

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Experts warn QR code scams could lead to bad sites, taken personal information

NBC2  tv

2021-10-31

Gene Hoyt discusses QR codes.

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Cyber security tips after NAACP zoom call hacked

Fox 4  

2020-06-08

Gene Hoyt discusses how hackers can take over a zoom call.

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Lee County deputies investigating new email scam

NBC2  tv

2020-06-05

Gene Hoyt explains how to spot an email scam.

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FGCU focusing on student safety after an uptick in cyber harassment complaints

ABC7  

2019-10-22

Gene Hoyt discusses an app he is developing for FGCU to combat campus safety concerns and cyber harassment on social media and dating apps.

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Watch out for phone call scams using fake cries from loved ones against you

ABC7  tv

2019-09-25

Gene Hoyt discusses a phone scam that tends to target grandparents, preying on their love for their family.

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Selected Event Appearances (3)

Gamification in Mobile Application Development Education

21st International Conference on Human-Computer Interaction.  Orlando, Florida

2019-07-29

How to extend life cycle of an online game

20th International Conference on Human-Computer Interaction  Las Vegas, Nevada

2018-07-18

What is wrong with ERP in China?

18th International Conference on Human-Computer Interaction  Toronto, Ontario

2016-07-20

Research Focus (3)

Introduction to Computer Software and Technology: A Business Approach

Introduction to computer software and technology book authored for Lutgert College of Business to be used in CGS 1100 courses.

Post-Implementation ERP Success Assessment: A Conceptual Model

Enterprise Resource Planning (ERP) success research has been widely studied. Models to test the success of an ERP implementation have been developed, but most models do not adequately test all implementations' success after implementation. This literature review study introduces a new model for testing any ERP post-implementation to determine if it was successful rather than relying on other models that determine it to be a failure if it did not fit within the model constraints.

Gamification Toward Information Systems

Understanding the gamification process currently being used in Information Systems and how it can be applied in business.

Businesses (1)

Skylor Omni Security LLC: Founder and CEO

Gene Hoyt created this mobile app development company.

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Selected Articles (3)

Small Business Owners Handle Website Design Effectively Using Gamification

Human-Computer Interaction

Fisheku, K., Zhao, F., Hoyt, E.

2019 Regardless of how big or small the business, technological advancements, such as building an efficient website, should be of great concern for business owners due to the technological dominance in the current society. Web design describes the process of creating a website, and embodies many different aspects such as webpage layout, content production, and graphic design. However, there are many obstacles that small business owners face when developing their websites, such as not having enough time, lacking technical skills, or difficulties with the content itself. This study tries to apply gamification design in the website education area to support and help small business owners in business web development. Additionally, Gamification describes the process of using game elements in non-game settings to engage the audience. Thus, a website development guideline is proposed in a game style model. The benefit of using the Gamification Theory in business is that it will help keep the audience engaged, and will make the process of development feasible, engaging, and less time consuming. This study will support business owners both short term as well as long term.

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How to extend the life cycle of an online game

Human-Computer Interaction

Zhao, F., Gui, Y., Hoyt, E.

2018 With the increasing popularity of online games, more and more studies have been undertaken to identify key factors impacting users’ acceptance of online games. However, even game designers noticed most of these key factors a long time ago, and the average life cycle of a game is still very low. This study is trying to research the online game from game developers’ perspectives. One of the main strategies to extend the game life cycle is to stimulate game players’ impulse purchases in the game. This study evaluates the effects of temptation on game players’ unplanned purchases. We propose that temptations in the online games associated with players’ flow experiences, and further influence their intentions of impulse purchases.

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Can online games survive longer?

Human-Computer Interaction

Hoyt, E., Zhao, F.

2017 The area of online gaming has been widely researched with one glaring omission, the role of national culture in explaining online game playing differences across countries. The purpose of this study is to examine how and why national culture affects online game playing and how to extend online game playing time from a culture perspective. The findings would be beneficial in the theoretical understanding of the online game playing behavior.

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