Johannes DeYoung

Assistant Professor Carnegie Mellon University

  • Pittsburgh PA

Johannes DeYoung is an internationally recognized artist and filmmaker who works at the intersection of computational & material processes.

Contact

Carnegie Mellon University

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Biography

Johannes DeYoung is an internationally recognized artist and filmmaker who works at the intersection of computational and material processes. His moving-image works have been exhibited internationally at venues such as: Museo de Arte Contemporáneo de Alicante, Alicante, Spain; Festival ECRÃ, Rio de Janeiro, Brazil; National Taiwan Museum of Fine Arts, Taichung, Taiwan; B3 Biennale of the Moving Image, Frankfurt en Main, Germany; Hesse Flatow (Crush Curatorial), Jeff Bailey Gallery, Robert Miller Gallery, Interstate Projects, Eyebeam, and MoMA PS1 Print Studio, New York, NY; as well as numerous festival screenings in countries such as Australia, Greece, Ireland, New Zealand, Turkey, and Vietnam. His work has been featured in The New York Times, The New York Post, The Huffington Post, and Dossier Journal.

DeYoung co-founded the periodic web journal Lookie-Lookie. He served on the New Foundations Board of Study for time-based media at Purchase College, State University of New York; the Lyme Academy College of Fine Arts Contemporary Art Council; and Pennsylvania Academy of the Fine Arts, as Digital Literacy Consultant. DeYoung is appointed Assistant Professor of Electronic and Time-Based Media at Carnegie Mellon University. He previously taught at Yale University School of Art (2008—2018), where he was appointed Senior Critic and Director of the Center for Collaborative Arts and Media, and at the Yale School of Drama, where he was appointed Lecturer in Design. At Yale, he also served as Principal Investigator for the Blended Reality program in immersive media research. He received his MFA from the Cranbrook Academy of Art in 2006.

Areas of Expertise

Animation
Art
Future of Work
Design
Cinema

Media Appearances

Professor DeYoung Presents at Three Conferences this Summer

Carnegie Mellon University School of Art Faculty News  online

2023-05-05

DeYoung presents a talk on his work, “The Endless Mile (Another Line of Becoming),” at this biennial convening of motion designers, animators, artists, and educators. DeYoung’s talk explores the historical precedents and design affordances of the scroll as they relate to his own work, and as they relate to cultural storytelling traditions, modern and contemporary art practices, and interactive computational techniques. The 2023 convening takes place at Moore College of Art & Design in Philadelphia, PA.

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IDeATe Explores the Meaning in Randomness

Carnegie Mellon University News  online

2019-12-16

The creative team and faculty mentors for this project included: Heidi Wiren Bartlett, designer and adjunct professor, Johannes DeYoung, assistant professor of art, Annie Hui-Hsin Hsieh, assistant teaching professor in music theory, Jesse Stiles, assistant teaching professor of sound media and music and Robert Zacharias special faculty in IDeATe.

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Take an augmented reality tour of Pittsburgh’s main library with Carnegie’s Monocle — check out the video here

NEXTpittsburgh  online

2019-06-20

The project was designed by students last spring in CMU’s Real-Time Animation and Experimental Sound Synthesis classes, which were taught by Assistant Professor Johannes DeYoung and Assistant Teaching Professor of Music Annie Hui-Hsin Hsieh, respectively.

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Social

Industry Expertise

Education/Learning
Fine Art

Accomplishments

Grant Development Award

2020

Carnegie Mellon University College of Fine Arts

Research Award: XSEDE Startup Award

2021

Pittsburgh Supercomputing Center

Halicarnassus Film Festival Special Winner: Best Poster Design

2022

Halicarnassus Film Festival

Education

Allen R. Hite Art Institute, University of Louisville

B.F.A.

2004

Cranbrook Academy of Art

M.F.A.

2006

Affiliations

  • ACM SIGGRAPH : Digital Arts Committee Member

Articles

Massive collaborative animation projects: changing paradigms in animation education

SIGGRAPH '18: ACM SIGGRAPH 2018 Educator's Forum

2018

MCAP (The Massive Collaborative Animation Projects) is a unique intercollegiate, multi-year, global animation production currently entering its third year of production. Initiated during SIGGRAPH 2016 (Anaheim, CA), by Dr. William Joel (Western Connecticut State University), MCAP's purpose is to allow students and faculty from institutions around the world to join together in the creation of an original computer animation [Aoki et al. 2017]. An animation/visual effects production is a highly collaborative effort that utilizes multiple, interconnected teams [Alley et al. 2006], and industry needs workers that have experience with the intricacies of team-based projects.

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Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh

2019 IEEE Games, Entertainment, Media Conference (GEM)

2019

Collectively referred to as the Palace of Culture, the Carnegie Library and Museums of Pittsburgh, PA are among the United States' oldest philanthropic cultural institutions, housing some of the most significant and varied public collections endowed by industrialist, Andrew Carnegie [1]. The institution's diverse cultural offerings include Carnegie Museum of Art, Carnegie Music Hall, Carnegie Museum of Natural History, and a renowned public library. Nearly 125 years after the institution's founding in 1895, the Carnegie Public Library of Pittsburgh has endured generations of transformation.

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Evaluating Embodied Navigation in Virtual Reality Environments

2018 IEEE Games, Entertainment, Media Conference (GEM)

2018

Virtual reality has become more accessible and affordable to the general public in recent years, introducing the exciting potential of this technology to new audiences. However, the mechanisms of navigating within a virtual environment have primarily been constrained to handheld input devices akin to gaming controllers. For people unfamiliar with traditional gaming input devices, VR navigation devices are not intuitively mapped to real-world modes of locomotion and can be frustrating and disorienting. Designers have largely focused on utility (the ability to efficiently accomplish a task) to the detriment of usability (ease of use).

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