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Johannes DeYoung - Carnegie Mellon University. Pittsburgh, PA, US

Johannes DeYoung

Assistant Professor | Carnegie Mellon University

Pittsburgh, PA, UNITED STATES

Johannes DeYoung is an internationally recognized artist and filmmaker who works at the intersection of computational & material processes.

Biography

Johannes DeYoung is an internationally recognized artist and filmmaker who works at the intersection of computational and material processes. His moving-image works have been exhibited internationally at venues such as: Museo de Arte Contemporáneo de Alicante, Alicante, Spain; Festival ECRÃ, Rio de Janeiro, Brazil; National Taiwan Museum of Fine Arts, Taichung, Taiwan; B3 Biennale of the Moving Image, Frankfurt en Main, Germany; Hesse Flatow (Crush Curatorial), Jeff Bailey Gallery, Robert Miller Gallery, Interstate Projects, Eyebeam, and MoMA PS1 Print Studio, New York, NY; as well as numerous festival screenings in countries such as Australia, Greece, Ireland, New Zealand, Turkey, and Vietnam. His work has been featured in The New York Times, The New York Post, The Huffington Post, and Dossier Journal.

DeYoung co-founded the periodic web journal Lookie-Lookie. He served on the New Foundations Board of Study for time-based media at Purchase College, State University of New York; the Lyme Academy College of Fine Arts Contemporary Art Council; and Pennsylvania Academy of the Fine Arts, as Digital Literacy Consultant. DeYoung is appointed Assistant Professor of Electronic and Time-Based Media at Carnegie Mellon University. He previously taught at Yale University School of Art (2008—2018), where he was appointed Senior Critic and Director of the Center for Collaborative Arts and Media, and at the Yale School of Drama, where he was appointed Lecturer in Design. At Yale, he also served as Principal Investigator for the Blended Reality program in immersive media research. He received his MFA from the Cranbrook Academy of Art in 2006.

Areas of Expertise (5)

Animation

Art

Future of Work

Design

Cinema

Media Appearances (4)

Professor DeYoung Presents at Three Conferences this Summer

Carnegie Mellon University School of Art Faculty News  online

2023-05-05

DeYoung presents a talk on his work, “The Endless Mile (Another Line of Becoming),” at this biennial convening of motion designers, animators, artists, and educators. DeYoung’s talk explores the historical precedents and design affordances of the scroll as they relate to his own work, and as they relate to cultural storytelling traditions, modern and contemporary art practices, and interactive computational techniques. The 2023 convening takes place at Moore College of Art & Design in Philadelphia, PA.

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IDeATe Explores the Meaning in Randomness

Carnegie Mellon University News  online

2019-12-16

The creative team and faculty mentors for this project included: Heidi Wiren Bartlett, designer and adjunct professor, Johannes DeYoung, assistant professor of art, Annie Hui-Hsin Hsieh, assistant teaching professor in music theory, Jesse Stiles, assistant teaching professor of sound media and music and Robert Zacharias special faculty in IDeATe.

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Take an augmented reality tour of Pittsburgh’s main library with Carnegie’s Monocle — check out the video here

NEXTpittsburgh  online

2019-06-20

The project was designed by students last spring in CMU’s Real-Time Animation and Experimental Sound Synthesis classes, which were taught by Assistant Professor Johannes DeYoung and Assistant Teaching Professor of Music Annie Hui-Hsin Hsieh, respectively.

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Multimedia premiere ‘The Raft’ features experimental music, art, and alumni

YaleNews  online

2018-04-03

That adventurous thinking has led to a new multimedia experience called “The Raft,” which will premiere at the Center for Collaborative Arts and Media on April 3 at 7:30 p.m. The work is an exploration of sound and visuals that involves video imagery from Johannes DeYoung, faculty director and senior critic at Yale School of Art, who had been similarly moved by Heyerdahl’s tale and a related book by crewmember Erik Hesselberg. The Kon-Tiki expedition even inspired an art installation by DeYoung in 2014.

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Media

Publications:

Documents:

Photos:

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Videos:

Johannes DeYoung - Big Hypnotic Eye Perversion (walkthrough) EDU SOIREE - Winter 2023: Session 2 Johannes DeYoung,

Audio/Podcasts:

Social

Industry Expertise (2)

Education/Learning

Fine Art

Accomplishments (3)

Halicarnassus Film Festival Special Winner: Best Poster Design (professional)

2022 Halicarnassus Film Festival

Research Award: XSEDE Startup Award (professional)

2021 Pittsburgh Supercomputing Center

Grant Development Award (professional)

2020 Carnegie Mellon University College of Fine Arts

Education (2)

Cranbrook Academy of Art: M.F.A. 2006

Allen R. Hite Art Institute, University of Louisville: B.F.A. 2004

Affiliations (1)

  • ACM SIGGRAPH : Digital Arts Committee Member

Articles (5)

The Accursed Share of Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy

SIGGRAPH '22: ACM SIGGRAPH 2022 Educator's Forum

2022 As described by Georges Bataille in his 1949 essays on General Economy, the Accursed Share refers to the excessive and non-recuperable portions of an economy that must be spent lavishly or luxuriously, or otherwise be destined to outrageous, destructive, and catastrophic expressions — most often resulting in war, or other ruinous and destructive acts [Baitaille and Hurley 1988]. How might we might consider Bataille's idea as expressed through the recent boom in Non-Fungible Tokens (NFTs) and contemporary Blockchain technology?

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Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques

SIGGRAPH '23: ACM SIGGRAPH 2023 Educator's Forum

2023 Industry panelists share perspectives and insights for students and educators who are considering careers in animation, computer graphics, and interactive techniques. Creative industries continue to transform as a result of the global pandemic. Streaming media platforms, virtual production systems, faster network communications, and advances in machine learning are radically transforming creative industries and cultural production. Simultaneously, transformed workplace cultures and new technologies make room for alternative career paths, presenting a variety of opportunities and unforeseen challenges.

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Evaluating Embodied Navigation in Virtual Reality Environments

2018 IEEE Games, Entertainment, Media Conference (GEM)

2018 Virtual reality has become more accessible and affordable to the general public in recent years, introducing the exciting potential of this technology to new audiences. However, the mechanisms of navigating within a virtual environment have primarily been constrained to handheld input devices akin to gaming controllers. For people unfamiliar with traditional gaming input devices, VR navigation devices are not intuitively mapped to real-world modes of locomotion and can be frustrating and disorienting. Designers have largely focused on utility (the ability to efficiently accomplish a task) to the detriment of usability (ease of use).

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Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh

2019 IEEE Games, Entertainment, Media Conference (GEM)

2019 Collectively referred to as the Palace of Culture, the Carnegie Library and Museums of Pittsburgh, PA are among the United States' oldest philanthropic cultural institutions, housing some of the most significant and varied public collections endowed by industrialist, Andrew Carnegie [1]. The institution's diverse cultural offerings include Carnegie Museum of Art, Carnegie Music Hall, Carnegie Museum of Natural History, and a renowned public library. Nearly 125 years after the institution's founding in 1895, the Carnegie Public Library of Pittsburgh has endured generations of transformation.

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Massive collaborative animation projects: changing paradigms in animation education

SIGGRAPH '18: ACM SIGGRAPH 2018 Educator's Forum

2018 MCAP (The Massive Collaborative Animation Projects) is a unique intercollegiate, multi-year, global animation production currently entering its third year of production. Initiated during SIGGRAPH 2016 (Anaheim, CA), by Dr. William Joel (Western Connecticut State University), MCAP's purpose is to allow students and faculty from institutions around the world to join together in the creation of an original computer animation [Aoki et al. 2017]. An animation/visual effects production is a highly collaborative effort that utilizes multiple, interconnected teams [Alley et al. 2006], and industry needs workers that have experience with the intricacies of team-based projects.

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