Biography
Jory K. Prum is principal engineer and owner of studio.jory.org, a game audio production facility located in Fairfax, California. With 19 years of audio production experience, Jory has focused primarily on interactive audio since 1999, when he joined the LucasArts sound team to work on all of the "Star Wars: Episode I" release titles.
Since departing LucasArts in 2001, Jory has worked as a gun-for-hire, creating sound effects, recording and manipulating voice & music, and mixing cutscenes for more than 100 games such as LucasArts' "Knights of the Old Republic", Telltale Games' "The Walking Dead", "Back to the Future", and "Sam & Max" episodic games, and Double Fine's "Brütal Legend".
Jory has also worked in post production audio for feature film, as well as commercials. He has experience with foley, sound design, and mixing. Some notable projects include Pixar Animation Studio's Academy Award-winning "For the Birds", Focus Features' Academy Award- and Golden Globe-winning "Lost in Translation", and Sony Pictures' Academy Award- and Golden Globe-winning "Adaptation."
Jory holds a Bachelor of Fine Arts in Sound for Film & Video from the California Institute of the Arts, is a member of the AES and the IASIG, and is the author of the HTML5 Audio blog. He has had the honor of presenting at the AES Conference previously, as well as at the Game Developer Conference, the Nordic Game Conference, JoinGame, and numerous universities around the world.
Industry Expertise (3)
Recording
Media Production
Computer Gaming
Areas of Expertise (3)
Sound for Games
Web Audio
Recording Studio Construction
Education (1)
California Institute of the Arts (CalArts): BFA, Sound for Film & Video 1997
Affiliations (2)
- Audio Engineering Society
- Interactive Audio Special Interest Group (IASIG)
Links (2)
Event Appearances (16)
Finding Inspiration in the Not-so-secret Past to Help with the Not-so-far-off Future
Dolby event University of California Berkeley
2011-10-06
Audio for Games: An Introduction
Classroom lecture University of Agder, Norway
2011-09-28
Audio for Games: An Introduction
Classroom lecture Norwegian School of Information Technology
2011-05-26
Audio for Games: An Introduction
Classroom lecture Gjøvik University College, Norway
2011-05-20
Recording & Editing Dialogue for Your Game
Nordic Game Conference Malmö, Sweden
2011-05-12
Audio for Games: An Introduction
Classroom Lecture University in Agder, Norway
2010-10-13
Audio for Games: Dialogue Recording, Workflow, and Asset Management
Classroom lecture Hedmark University College, Norway
2009-05-15
Audio for Games: Dialogue Recording, Workflow, and Asset Management
JoinGame Conference NTNU, Norway
2009-05-06
Audio for Games: Dialogue Recording, Workflow, and Asset Management
Audio Engineering Society Conference Javits Center, New York
2007-10-07
My Amp Goes Up to 11: Audio Reference Levels and Dynamics in Games
Game Developer Conference Moscone Center, San Francisco, CA
2005-03-11
DVD Power Tools Q&A Panel
Macworld Expo Moscone Center, San Francisco, CA
2003-01-07
DVD Audio Primer
LA DV Show Burbank, CA
2002-08-01
Audio for Games: Thinking and Working Efficiently
JoinGame, 2nd International Conference Oslo, Norway
2013-01-31
HTML5 Audio: Coming to a Game Near You!
JoinGame, 2nd International Conference Oslo, Norway
2013-01-31
Web Audio for Games
AES London: Audio for Games London, England
2013-02-07
Web Audio for Games
Game Developer Conference San Francisco, CA
2013-03-29
Sample Talks (1)
Audio for Games: An Introduction
This workshop presents a general overview of game audio, its various components, and tools the professionals use. It also provides alternatives for those seeking to begin doing some aspects of game audio without breaking the bank.
Style
Availability
- Keynote
- Moderator
- Panelist
- Workshop Leader
Social