Julian Togelius
Associate Professor IT University of Copenhagen
Social
Biography
I'm working on artificial intelligence techniques for making computer games more fun.
My research aims to make computer games adapt to their players through finding out what players want (whether they know it or not) and creating new game levels, challenges or rules that suit the players. Related to this is the challenge of making sense of large amounts of data generated by computer games, and on assisting human game designers in creating great game experiences. But I'm also working on how to make opponents and collaborators more intelligent and believable, research that has applications far outside of computer games. Additionally, I'm working on some more theoretical topics in learning and optimisation.
My research aims to make computer games adapt to their players through finding out what players want (whether they know it or not) and creating new game levels, challenges or rules that suit the players. Related to this is the challenge of making sense of large amounts of data generated by computer games, and on assisting human game designers in creating great game experiences. But I'm also working on how to make opponents and collaborators more intelligent and believable, research that has applications far outside of computer games. Additionally, I'm working on some more theoretical topics in learning and optimisation.
Industry Expertise
Computer Gaming
Research
Areas of Expertise
Evolutionary Computation
Research
Machine Learning
Education
Lund University
BA
Philosophy, Computer science, Psychology
2002
University of Essex
PhD
Computer Science
2007
University of Sussex
MSc
Evolutionary and Adaptive Systems
2003
Affiliations
- IEEE Computational Intelligence Society
- IT University of Copenhagen