I'm working on artificial intelligence techniques for making computer games more fun.
My research aims to make computer games adapt to their players through finding out what players want (whether they know it or not) and creating new game levels, challenges or rules that suit the players. Related to this is the challenge of making sense of large amounts of data generated by computer games, and on assisting human game designers in creating great game experiences. But I'm also working on how to make opponents and collaborators more intelligent and believable, research that has applications far outside of computer games. Additionally, I'm working on some more theoretical topics in learning and optimisation.
Industry Expertise (2)
Areas of Expertise (3)
University of Essex: PhD, Computer Science 2007
University of Sussex: MSc, Evolutionary and Adaptive Systems 2003
Lund University: BA, Philosophy, Computer science, Psychology 2002
- IEEE Computational Intelligence Society
- IT University of Copenhagen