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Biography
Luke Dicken is the founder of Robot Overlord Games, and a researcher with the Strathclyde Artificial Intelligence and Games group at the University of Strathclyde in the UK. He has been awarded three of the prestigious International Game Developers Association (IGDA) Scholarships, contributes to AltDevBlogADay and is one of the organisers for the web-based AltDev Conference series. Luke has been passionate about artificial intelligence since playing “Creatures” as a teenager, and pursued it at university, first through several degrees in traditional AI before specialising in AI for games as part of a PhD he is still (occasionally) pursuing. Luke is a director of IGDA Scotland, member of the AI Game Programmers Guild and chair of the IGDA’s Special Interest Group on AI.
Industry Expertise (3)
Education/Learning
Computer Gaming
Information Technology and Services
Areas of Expertise (3)
Artificial Intelligence
Game Development
Education
Accomplishments (4)
Awarded an IGDA Scholarship to attend E3 (professional)
2011-06-06
I was awarded one of the prestigious IGDA Scholarships to attend E3 alongside a select group of other scholars. We received the opportunity to meet with a number of high profile members of the industry, and got to visit several local studios and organisations as part of the award.
Awarded the 2012 Eric Dybsand Memorial AI Scholarship (professional)
2012-03-05
In 2012 I was awarded the Eric Dybsand Memorial AI Scholarship by the IGDA Foundation, which enabled me to attend GDC, The scholarship is given to a promising student in the field of Game AI, and gives the student an All-Access pass and mentorship from the Guild of AI Game Programmers amongst many other benefits.
Awarded an IGDA Scholarship to attend the IGDA Summit and Casual Connect (professional)
2012-07-22
I became jointly the first person in the world (alongside fellow three-time Scholar Kyle Rentschler) to receive three of the IGDA Scholarships. This one allowed me to attend the IGDA Summit and Casual Connect in Seattle, and provided a range of additional opportunities outwith the conference.
Awarded Student Bursary to Attend AISB AI and Games Symposium 2011 (professional)
2011-04-05
I was awarded a bursary by Namaste Entertainment (now Storybricks) to attend the Society for Artificial Intelligence and Simulated Behaviour's Symposium on AI and Games.
Education (4)
The University of Edinburgh: MSc, Bio-Informatics 2007
University of Strathclyde: PhD, Autonomous Systems 2012
In progress (expected 2013)
The University of Edinburgh: BSc(Hons), Artificial Intelligence and Computer Science 2006
University of Strathclyde: MRes(Dist), Automated Planning for Autonomous Systems 2009
Affiliations (2)
- International Game Developers Association
- AI Game Programmers Guild
Links (1)
Event Appearances (31)
Artificial Intelligence - A Beginners Guide to Enslaving Mankind
The Developer After University Glasgow
2012-11-14
Artificial Intelligence in Computer and Video Games
British Computer Society (Glasgow) Monthly Meeting Glasgow
2010-04-11
Knowing When to Hold 'Em, When to Fold 'Em and When to Blow 'Em Up
UWoS Research Student Society Meeting University of West of Scotland
2010-03-03
Integrated Influence - The 6 Million Dollar Man of AI
UWoS Computing Departmental Seminar University of West of Scotland
2010-03-10
Applying Clustering Techniques to Reduce Complexity in Automated Planning Domains
International Conference on Intelligent Data Engineering and Automated Learning Paisley
2010-08-31
Influence Landscapes - From Spatial to Conceptual Representations
Society for Artificial Intelligence and Simulated Behaviour Symposium on AI and Games York
2011-04-06
SPREE - The Strathclyde Poker Research Environment
Society for Artificial Intelligence and Simulated Behaviour Symposium on AI and Games York
2011-04-05
The Next Generation of Game AI Planners
The Paris Game AI Conference Paris
2011-06-21
Panel - The Next Generation of Game AI Planners
The Paris Game AI Conference Paris
2011-06-22
What I Done on My Holidays - IGDA Scholars at E3 2011
IGDA Scotland Monthly Meeting Edinburgh
2011-07-26
The Integrated Influence Architecture - Combining Reactive and Deliberative AI for NPC Control
AltDevConf Online
2012-02-11
Game AI 101 – NPCs and Agents and Algorithms... Oh My!
University of Bradley Invited Seminar Online
2012-02-18
IGDA Scholarship Applications Workshop
IGDA Scholarship Applications Workshop Glasgow
2012-04-18
Panel - Why Attend GDC
IGDA Scotland Monthly Meeting Edinburgh
2012-04-10
More Than Soldiers and Aliens
Video Games Extreme Workshop 2012 Valparaiso, Chile
2012-06-28
More Than Soldiers and Aliens
Mendeley AI in Gaming Seminar London
2012-07-08
Procedural Processes - Lessons Learnt From Automated Content Generation in "Easy Money?"
No Show Conference Boston, MA
2012-07-14
More Than Soldiers and Aliens
MIT Media Lab Lunchtime Seminar Boston, MA
2012-07-15
More Than Soldiers and Aliens
Boston "Post Mortem" IGDA Chapter Boston, MA
2012-07-16
The Integrated Influence Architecture - Combining Reactive and Deliberative AI for NPC Control
Lockheed Martin Lunchtime Seminar Burlington, MA
2012-07-17
Skynet and You - Game AI for the Uninitiated
IGDA Summit / Casual Connect Seattle, WA
2012-07-22
Microtalk - R&D on a Budget
IGDA Summit / Casual Connect Seattle, WA
2012-07-22
Microtalk - Return of the AI: The SIG Strikes Back
IGDA Summit / Casual Connect Seattle, WA
2012-07-22
Skynet and You - Game AI for the Uninitiated
Pleven Mathematical School Invited Session Online
2012-10-09
Skynet and You - Game AI for the Uninitiated
University of Strathclyde "GeekSoc" Student Society Glasgow
2012-10-10
Skynet and You - Game AI for the Uninitiated
Konsoll Bergen, Norway
2012-10-18
Skynet and You - Game AI for the Uninitiated
University of West of Scotland Invited Seminar Paisley
2012-10-30
Panel - Higher Education and Beyond
The Developer After University Glasgow
2012-11-14
The International Game Developers Association
Scottish Game Jam (Global Game Jam) Glasgow
2012-01-27
The Ludic Fallacy Applied to Automated Planning
Strathclyde Planning Group Seminar Glasgow
2012-02-11
Panel - Do Games Matter? (Moderator)
Semana de Videojuegos, Chile Online
2012-11-06
Sample Talks (1)
Skynet and You - Game AI for the Uninitiated
In this session I talk about Game AI in a way that is accessible for designers and producers to help them understand more about what it is, and how it can be used to greater effect in games. I dispel the myths of the "scary" specialism, and show that it is more than "the bit that makes the bad guys shoot back". Example is 25 minutes, 60+ versions are also possible. http://www.youtube.com/watch?v=dD9HGw1ZTZY
Style
Availability
- Keynote
- Moderator
- Panelist
- Workshop Leader
- Host/MC
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