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Lynsey Steinberg - Augusta University. Augusta, GA, US

Lynsey Steinberg

Director of Innovation at the Georgia Cyber Center | Augusta University


Lynsey Steinberg is one of the 300 board-certified medical illustrators and also an expert on virtual reality.






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Motivation and Gamification - Facilitators: Jeff Mastromonico and Lynsey Steinberg, Augusta University




Lynsey Steinberg is one of 300 board-certified medical illustrators. It was during an undergrad equine anatomy class at the Savannah College of Art and Design where Lynsey realized her passion for the amalgamation of science and art. Replacing written exam answers with anatomical drawings led her into this unique profession which has evolved into creative problem solving solutions for the benefit of enhancing education.

Lynsey graduated with a master of science degree from the Medical College of Georgia and earned her board certification in 2016. Since joining Augusta University, she has earned a gamification certification, was awarded the Significant Contributions to Augusta University's COVID-19 Response Award by AU Research Institute including leading a team of over 60 individuals and 10 external companies and was one of the founding team members of the annual Innovate! interdisciplinary student team competition alongside Professors Vahe Heboyan and Scott Thorp.

Lynsey has been able to experience hands-on surgery in the operating room, utilize development in virtual reality, 3D printing, animation, gamification, and graphic design while working directly with students, faculty, and physicians. As a team member she believes in creating engaging work with a passion for creative problem solving through collaboration, inspiration, and innovation.

Areas of Expertise (5)

Community and Economic

Virtual Reality

Medical Illustration



Media Appearances (6)

Students: Show your creativity at INNOVATE 2022 competition for chance to win $5,000

JAG Wire  online


Leadership for INNOVATE 2022 includes Dr. Vahé Heboyan, associate professor of health economics at the Medical College of Georgia and director of the Health and Behavioral Economics Research Lab; Scott Thorp, associate vice president of research and chair of the Department of Art and Design; and Lynsey Steinberg, board-certified medical illustrator and team member of the CII.

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AU’s new gadget helps you wash your hands, but with a smile



“It’s so important right now no matter where you are, what building, what you are doing, that we all spread this positive reinforcement,” Lynsey Ekema, medical illustrator at AU, said.

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3D printed face shields, medical masks aim to fill gap in protective gear in Augusta

The Augusta Chronicle  online


After seeing an effort at Georgia Tech to use 3D printing technology to create 10,00 face shields, a group at AU with similar skills was tasked with creating and manufacturing their own version, said Lynsey Ekema, a medical illustrator and instructional designers in the center at AU.

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COVID-19 triggers continuing demand for virtual reality

The Augusta Press  online


Virtual reality has long been a stalwart tool for scientists and gamers, but remote working, online education and isolation because of COVID-19 demonstrated its value for others. The rapidly growing field has moved beyond laboratories and gaming and is finding its way into fields ranging from entertainment to healthcare. Lynsey Steinberg, board-certified medical illustrator and VR expert at Augusta University, said virtual reality is becoming a valued means to teach empathy and perspective across a broad spectrum of industries. “So, in medicine imagining the perspective from an Alzheimer’s patient, or experiencing what it might be like for families in hospice care. These are all things that we are working on here at the university,” she said. “Our College of Nursing is doing an empathy care simulation with the Center for Instructional Innovation. We call that “Project LIVE”, Learning through Interprofessional Virtual Experiences. And that is changing education as we know it.”

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Augusta University uses VR technology for nursing education

WFXG  tv


Death can be hard to talk about and witness, even for the healthcare professional at times. Augusta University wants to help prepare students for what textbooks can’t always teach in a unique way. "We continue to teach patient bedside manner, but not in fully immersive reality. This is the first time we’ve done this here.” said Lynsey Steinberg, Innovation Specialist. Augusta University is now using virtual reality technology in end of life care education. The method rose from the coronavirus pandemic.

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Virtual Reality Helps Students Experience Healthcare Scenarios

EdTech Magazine  print


Augusta University’s College of Nursing realized it needed to better train students on how to support family members when patients are near the end of life after recent graduates told faculty how emotionally unprepared they were the first time they faced the situation. In response, the Georgia university has built virtual reality simulations that enable nursing students to role-play various situations so they can learn empathy and provide the support their future patients and patients’ families will need, says Lynsey Steinberg, a board-certified medical illustrator with Augusta University’s Center for Instructional Innovation.

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Answers (3)

Where do you see the future of VR?

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The future developments for integrating systems for haptic feedback will be remarkable integrations. The continued development of behavioral research and integration of gamification is an exciting opportunity in VR as well as the continued development for protocols and appropriate safety procedures. The cross-platform and cross-disciplinary possibilities will allow for creativity to blossom in new world solutions.

It seems the medical field has been a big benefactor of VR. Is this giving students a better way to "learn" about anatomy and other aspects of the field?

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I believe all experience is valuable to learning. VR is unique in allowing an individual to view as if from their own perspective for virtual experiential learning. We often hear the phrase, “If you could imagine walking a mile in someone else’s shoes,” and now we can provide perspective, allowing another person to view the world as someone with a particular disease or simulate training in a low-risk environment.

VR is changing everyday life for many. What are the biggest advances you've seen in VR use?

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Virtual reality is rapidly evolving and expanding. It wasn’t too long ago we were excited for the idea of a wireless head set. Now there are companies such as Virtuix creating 360-degree treadmills to interact with your experience in VR and Hypnos VR (a product which releases scents in the air based on the experience in VR). There have been advances of adaptive and stress response simulations based on pupillometry measurements or even integration of physiological sensors for behavioral research. The biggest advancements are solutions that have been unimaginable before that are now entirely possible.