Lynsey Steinberg

Director of Innovation at the Georgia Cyber Center Augusta University

  • Augusta GA

Lynsey Steinberg is one of the 300 board-certified medical illustrators and also an expert on virtual reality.

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4 min

Looking for a 'real' expert to explain the latest advances in virtual reality? We're here to help!

Virtual reality is quickly becoming an actual necessity in all facets of technology, education, entertainment and the workplace. It's a popular topic, and Augusta University's Lynsey Steinberg sat down to answer a few questions about how far VR has come and where it's going. VR is changing everyday life for many. What are the biggest advances you've seen in VR use? Virtual reality is rapidly evolving and expanding. It wasn’t too long ago we were excited for the idea of a wireless head set. Now there are companies such as Virtuix creating 360-degree treadmills to interact with your experience in VR and Hypnos VR (a product which releases scents in the air based on the experience in VR). There have been advances of adaptive and stress response simulations based on pupillometry measurements or even integration of physiological sensors for behavioral research. The biggest advancements are solutions that have been unimaginable before that are now entirely possible. It seems the medical field has been a big benefactor of VR. Is this giving students a better way to "learn" about anatomy and other aspects of the field? I believe all experience is valuable to learning. VR is unique in allowing an individual to view as if from their own perspective for virtual experiential learning. We often hear the phrase, “If you could imagine walking a mile in someone else’s shoes,” and now we can provide perspective, allowing another person to view the world as someone with a particular disease or simulate training in a low-risk environment. One example, Fire in the OR, is a VR simulation allowing medical professionals to train safely on how to remove fire danger in the operating room. I believe simulations like these are remarkable examples of how valuable VR can be in education, to remove elements of danger in everyday life. Their research showed 250% improvement rate on fire safety in the OR. A huge industry leader in surgical simulations is Osso VR, creating surgical training procedures for surgeons and hiring some of our Augusta University medical illustration graduates. How is this being applied at Augusta University? The Center for Instructional Innovation created modules with the Medical College of Georgia on handwashing hygiene health and end-of-life care scenarios with the College of Nursing. We encourage faculty to develop multiple methods of interactive modules for the benefit of all learning styles. VR certainly provides engaging and enriching materials for a low-risk environment in instruction. The Center for Instructional Innovation is currently working with the Academic Student Success Center to implement Oculus Quest head sets for anatomy and physiology students to benefit from application use in VR. Augusta University student Henry Oh and his 3D printed pottery from VR sculpture. How else has VR and its use changed the way we go about our daily lives? VR head sets are known in robotics, manufacturing, therapeutic modalities, gaming capabilities, technology in research and education. Any scene you can film in 360 degrees you can now watch in a headset and be fully immersed in the scene (ie: a theater production, a museum tour, an art exhibit, a temple historically preserved, etc). We have gone from telling a story to being immersed in a story. We have been able to utilize VR technology integration and innovation on campus to create enriching learning experiences. We collaborated with our Ceramics department (with Brian McGrath and Raoul Pachecho) to support students in virtual clay sculpting with Adobe Medium. Students 3D printed their works of art after exporting the files from the VR simulation. Where do you see the future of VR? The future developments for integrating systems for haptic feedback will be remarkable integrations. The continued development of behavioral research and integration of gamification is an exciting opportunity in VR as well as the continued development for protocols and appropriate safety procedures. The cross-platform and cross-disciplinary possibilities will allow for creativity to blossom in new world solutions. It is clear, the ongoing need for technical workforce required to create and support more VR and other high-impact technology is rapidly growing. VR is a fascinating topic and if you're a journalist looking to know more by speaking with Steinberg, then let us help. Steinberg is one of the 300 board-certified medical illustrators with experience in hands-on surgery in the operating room, utilizing development in virtual reality, 3D printing, animation, gamification and graphic design while working directly with students, faculty and physicians. Steinberg is available to speak with media -simply click on her icon now to arrange an interview today.

Lynsey Steinberg

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Biography

Lynsey Steinberg is one of 300 board-certified medical illustrators. It was during an undergrad equine anatomy class at the Savannah College of Art and Design where Lynsey realized her passion for the amalgamation of science and art. Replacing written exam answers with anatomical drawings led her into this unique profession which has evolved into creative problem solving solutions for the benefit of enhancing education.

Lynsey graduated with a master of science degree from the Medical College of Georgia and earned her board certification in 2016. Since joining Augusta University, she has earned a gamification certification, was awarded the Significant Contributions to Augusta University's COVID-19 Response Award by AU Research Institute including leading a team of over 60 individuals and 10 external companies and was one of the founding team members of the annual Innovate! interdisciplinary student team competition alongside Professors Vahe Heboyan and Scott Thorp.

Lynsey has been able to experience hands-on surgery in the operating room, utilize development in virtual reality, 3D printing, animation, gamification, and graphic design while working directly with students, faculty, and physicians. As a team member she believes in creating engaging work with a passion for creative problem solving through collaboration, inspiration, and innovation.

Areas of Expertise

Community and Economic
Virtual Reality
Medical Illustration
Gamification
Innovation

Media Appearances

Virtual Reality Helps Students Experience Healthcare Scenarios

EdTech Magazine  print

2022-11-30

Augusta University’s College of Nursing realized it needed to better train students on how to support family members when patients are near the end of life after recent graduates told faculty how emotionally unprepared they were the first time they faced the situation.

In response, the Georgia university has built virtual reality simulations that enable nursing students to role-play various situations so they can learn empathy and provide the support their future patients and patients’ families will need, says Lynsey Steinberg, a board-certified medical illustrator with Augusta University’s Center for Instructional Innovation.

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Augusta University uses VR technology for nursing education

WFXG  tv

2022-08-08

Death can be hard to talk about and witness, even for the healthcare professional at times. Augusta University wants to help prepare students for what textbooks can’t always teach in a unique way.

"We continue to teach patient bedside manner, but not in fully immersive reality. This is the first time we’ve done this here.” said Lynsey Steinberg, Innovation Specialist.

Augusta University is now using virtual reality technology in end of life care education. The method rose from the coronavirus pandemic.

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COVID-19 triggers continuing demand for virtual reality

The Augusta Press  online

2022-06-22

Virtual reality has long been a stalwart tool for scientists and gamers, but remote working, online education and isolation because of COVID-19 demonstrated its value for others.

The rapidly growing field has moved beyond laboratories and gaming and is finding its way into fields ranging from entertainment to healthcare.

Lynsey Steinberg, board-certified medical illustrator and VR expert at Augusta University, said virtual reality is becoming a valued means to teach empathy and perspective across a broad spectrum of industries.

“So, in medicine imagining the perspective from an Alzheimer’s patient, or experiencing what it might be like for families in hospice care. These are all things that we are working on here at the university,” she said. “Our College of Nursing is doing an empathy care simulation with the Center for Instructional Innovation. We call that “Project LIVE”, Learning through Interprofessional Virtual Experiences. And that is changing education as we know it.”

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Answers

Where do you see the future of VR?
Lynsey Steinberg

The future developments for integrating systems for haptic feedback will be remarkable integrations. The continued development of behavioral research and integration of gamification is an exciting opportunity in VR as well as the continued development for protocols and appropriate safety procedures. The cross-platform and cross-disciplinary possibilities will allow for creativity to blossom in new world solutions.

It seems the medical field has been a big benefactor of VR. Is this giving students a better way to "learn" about anatomy and other aspects of the field?
Lynsey Steinberg

I believe all experience is valuable to learning. VR is unique in allowing an individual to view as if from their own perspective for virtual experiential learning. We often hear the phrase, “If you could imagine walking a mile in someone else’s shoes,” and now we can provide perspective, allowing another person to view the world as someone with a particular disease or simulate training in a low-risk environment.

VR is changing everyday life for many. What are the biggest advances you've seen in VR use?
Lynsey Steinberg

Virtual reality is rapidly evolving and expanding. It wasn’t too long ago we were excited for the idea of a wireless head set. Now there are companies such as Virtuix creating 360-degree treadmills to interact with your experience in VR and Hypnos VR (a product which releases scents in the air based on the experience in VR). There have been advances of adaptive and stress response simulations based on pupillometry measurements or even integration of physiological sensors for behavioral research. The biggest advancements are solutions that have been unimaginable before that are now entirely possible.