Biography
In robotics, a better understanding of these interaction forces can help us create more dexterous robots that are able to operate in an environment such as the home. In particular, we would like to create natural grasping and manipulation behavior using measured human examples as a resource. In initial experiments we have demonstrated a humanoid robot tumbling a variety of large, heavy objects using a strategy derived directly from a human example. Some of the questions that remain to be answered are “what does it really mean for a robot to perform a task in the same way as a person?”, and “how can we convert a collection of measured human examples into a robust control policy for a robot?”
In computer graphics, an understanding of interaction forces can help us to create more natural looking motion when a character climbs, performs athletic maneuvers, or manipulates objects. We have developed fast techniques for computing optimal, physically plausible motion. We are also exploring the importance of physical correctness in graphics applications. How physically incorrect can motion be before people start to notice? In other words, how much can we cheat?
One of my particular areas of interest in both robotics and graphics is the hand. Modeling convincing hand motion is very difficult; in fact the hand itself has almost as many degrees of freedom, or directions of motion as is typically used to model the entire rest of the body! However, observed motion of the hand often appears to be much less complex. By studying examples of human hand motion and studying human hand anatomy, we hope to characterize hand behavior in a way that can be exploited for easier control of animated hands and effective control of robot hands.
Areas of Expertise
Social
Education
Massachussettes Institute of Technology
Ph.D.
Electrical Engineering and Computer Science
Patents
Flexible manipulation device and method for fabricating the same
12282710
2022-04-22
A manipulation device includes an appendage extending from a base, the appendage comprising a flexible material having a resting pose and adapted to be deformed into a plurality of different poses, and at least one tendon attached to an end of the appendage and passing through the base or a portion of the appendage between the base and the distal end, such that actuation of the at least one tendon causes deformation of the appendage from the resting pose to a new pose. Systems and methods for fabricating and optimizing a manipulation device are also provided.
Articles
Geodesic Tracing-Based Kinematic Integration of Rolling and Sliding Contact on Manifold Meshes for Dexterous In-Hand Manipulation
IEEES Wang, AS Lakshmipathy, J Oh, NS Pollard
2025-10-02
Reasoning about rolling and sliding contact, or roll-slide contact for short, is critical for dexterous manipulation tasks that involve intricate geometries. But existing works on roll-slide contact mostly focus on continuous shapes with differentiable parametrizations. This work extends roll-slide contact modeling to manifold meshes.


