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Robin Alan Linn - Loyola Marymount University. Los Angeles, CA, US

Robin Alan Linn Robin Alan Linn

Lecturer, School of Film and Television | Loyola Marymount University

Los Angeles, CA, UNITED STATES

Robin Alan Linn is the Artist Manager for The Third Floor Studio on the Miracle Mile, Los Angeles

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Videos:

Animation Reel 2013 Recut

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Biography

Robin Alan Linn was born in Southern California in a house where the television was always on – in fact; you could say Robin was raised by television. Foregoing a college education for a lucrative career as a convenience store night clerk, bank teller, bar bouncers, life drawing model, floral delivery man and costumed cartoon character, Robin started sculpting as a way to stay sane.

Through a series of events that decry any career path logic, Robin found himself employed at Hanna-Barbera Cartoons as a maquette sculptor. Robin filled this role eventually rising to the level of Art Director for their licensing and merchandising division, Orbit City Art Company.

With the dawning of the digital world Robin left H&B and joined Sony Pictures Imageworks, first as an artist but soon moved over management and obtained the title, Director of Animation Production & Creative Resources. Robin also served as the college outreach chair for Sony’s college academic program Imageworks Professional Academic Excellence (IPAX). As chair, Robin fund himself invited to speak on college campuses and conferences around the globe. Robin left SPI in 2009 for the challenges of a smaller boutique studio, Reel FX where he worked as their Artist and Academic Outreach Manager. Robin is now the Artist Manager for The Third Floor Studio on the Miracle Mile, Los Angeles.

Areas of Expertise (4)

Artist Recruiting

Artist Management

Production Practices

Animation History

Industry Expertise (3)

Education/Learning

Motion Pictures and Film

Research

Media Appearances (1)

Interview with Robin A. Linn - Photorealistic Hairy Creatures and Characters

Front Effects - VFX Curiosities and Making Of  online

2015-03-28

Through the years, one of the most difficult challenges in the VFX world has been the integration of CG generated creatures in the real world. The desired result of these efforts is to make them look as much realistic as possible and produce a uniform and well assembled scene.

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