Seyedahmad Rahimi is an assistant professor of Educational Technology in the School of Teaching and Learning in the College of Education. Seyedahmad designs, develops and evaluates immersive learning environments like educational games that are equipped with stealth assessment and educational data mining and learning analytics models. He is actively researching various aspects of educational games and how they affect students’ motivation, performance and learning.
Media Appearances (1)
Science Needs A Better Way To Study Creativity–Video Games Might Be The Answer, New Study
Forbes Magazine online
Researchers think they’ve found a way to objectively test for traits associated with creativity. Their more precise and objective measurement tool? Video games. Specifically, stealth assessment embedded in video games.
First inspire, then instruct to improve students’ creativityComputers & Education
Seyedahmad Rahimi and Valerie J. Shute
Creativity is one of the most essential skills for success in life in the 21st century. Well-designed video games are suitable vehicles for assessing and supporting creativity. A web-based game-level-design environment for a learning game was used. Inspirational and Instructional creativity supports were designed, developed, and tested. Providing both supports together was effective in improving students' creativity.
Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videosEducational Technology Research and Development
Seyedahmad Rahimi, et al.
Researchers examined the optimal design and the evaluation of learning support videos for a physics educational game. Results revealed that, among all supports, the videos were the only support that significantly predicted posttest scores and game levels completed and viewing patterns did not affect game enjoyment. They conclude with a discussion of our experiences and recommendations to contribute to the foundation of designing in-game learning supports.
The use and effects of incentive systems on learning and performance in educational gamesComputers & Education
Seyedahmad Rahimi, et al.
A motivational architecture for educational games was proposed and tested. Content-related supports use increased and game-related supports use decreased. Viewing more content-supports predicted learning and game performance. Viewing more game-supports had no effect on learning or game performance. Students' behavioral data confirmed that students did not abuse game-related supports.