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Simeon Pashley - Gamelinchpin.com. Sheffield, , GB

Simeon Pashley

CIO / CMO / CTO / Technical Director | Gamelinchpin.com

Sheffield, UNITED KINGDOM

CTO / CIO / CMO / Technical Director at Approved Food

Social

Biography

- Expert professional developer since 1986
- Worked for Sony and Electronic Arts (EA)

In addition to a long career making games with roles including Studio Management, Production, Programming, Business Development and a myriad of other roles.

• Popular and highly respected Games industry Development Executive with 20 + Years experience
• Key Positions Held – Executive Producer (SCEE), Studio Head, Development Director, Technical Director
• Multi-platform (PS3, X360, PSP, XLA, PSN, Playstation Move) internal and external production experience delivering and improving profitability of key franchises including most recently Heavy Rain and Buzz
• Fully rounded skillset covering Scrum & Agile Project Management, Budgeting, Programming, Sales, Marketing, Recruitment, Team Management and Strategic Planning
• As Studio Head simultaneously managed development of 3 different next-gen titles for PS3 and X360


Video Game Programming
- C++, Objective-C
- Direct Experience on iPhone, iPad, Android, Web, PlayStation3, XBox 360, PlayStation Portable

I'm located in South Yorkshire, UK, and am able to begin working on your job right away. Please feel free to call me on +44 (0) 114 360 3000 to discuss the project any time. I look forward to hearing from you.

Industry Expertise (1)

Computer Gaming

Areas of Expertise (3)

Web Development

Game Development

Game Production

Education (4)

Scrum Alliance: Certified Scrum Master, Certified Scrum Master 2008

UK Government: Investors In People 2000

London Business School: Building The Creative Business 2008

TACK Training: Effective Performance Appraisals, Motivational Leadership, Managing Projects Successfully 1999

Affiliations (1)

  • Certified Scrum Master

Event Appearances (12)

Introduction the Game Production Lifecycle - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2011-09-25

The Pre-Production Cycle - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2011-10-02

Staffing, Publishing and Financing - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2011-10-09

Game Design, Documentation and Prototyping - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2011-10-16

Round Up of Pre-Production - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2011-11-07

The Production Cycle and Process Modelling - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2011-11-14

Production Methods and Scrum - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2011-11-21

Version Control and Change Management - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2012-01-30

Video Game Marketing - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2012-02-06

The Post-Production Cycle - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2012-02-20

Pre-Release Preparation - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2012-02-27

Game Testing and Quality Assurance - Game Software Project Management

BSc (Honours) Games Software Development (Lecturer)  Sheffield Hallam University

2012-03-19

Style

Availability

  • Moderator
  • Panelist
  • Corporate Training

Fees

0 to 500 *Will consider certain engagements for no fee