Through her extensive international legal training Tanya is a dedicated and passionate specialist in both Technology Law and International and Comparative Protection of Intellectual Property. For more than a decade, Tanya has worked on intellectual property, content, privacy, contract, technology, and international legal matters and administrative and regulatory issues for public and private entities in the UK, US and Canada.
She is often invited to speak at industry events around the world, guest lecturer at universities, and has several published articles (as writer and editor) on technology and copyright issues. She is an active member of several community organizations and mentors bright stars making their way up the career ladder.
Industry Expertise (2)
Information Technology and Services
Areas of Expertise (7)
Comparative Protection of Intellectual Property Law
LL.M. Outstanding Research and Writing Award
Gowling, Lafleur, Henderson LLP Fellowship
University of Ottawa Scholarship
American University, Washington College of Law: LL.M., International Protection of Intellectual Property 2009
University of Ottawa: LL.M., Technology Law 2008
University of Ottawa: LL.B., Technology Law 2007
University of Ottawa: B.A., Communications & Spanish 2002
- Founding Member Co-Founder : Artists Legal Services Ottawa
Media Appearances (2)
IT skills gap hampering growth in video game sector, panel says
Ottawa Business Journal
Panellist Tanya Woods, vice-president of policy and legal affairs for the Entertainment Software Association of Canada, said a lack of digital literacy in young Canadians from kindergarten to post-secondary school will negatively affect the IT industry in the years ahead. “We need people, and we need them a lot more than other sectors need them,” said Ms. Woods. “The reality is we need 200,000 skilled (IT) workers by 2020.”...
Change in Attitude Critical for Protecting Intellectual Property
The software gaming industry is relatively young and highly competitive. It will hit the $100 billion mark in the next 12 to 18 months. Tanya Woods of the Entertainment Software Assoc. of Canada stressed that Canada is a leader in this space, but is vulnerable. “There are investment factors that go into creating original content—time, money, creativity, scientific research, and failure. We can’t over-emphasize failure,” Woods explained at the IP panel...