
Tanya Woods
Vice-President, Policy and Legal Affairs Entertainment Software Association of Canada
- Ottawa ON
Tanya is a dedicated and passionate specialist in both Technology Law and International and Comparative Protection of Intellectual Property.
Social
Biography
She is often invited to speak at industry events around the world, guest lecturer at universities, and has several published articles (as writer and editor) on technology and copyright issues. She is an active member of several community organizations and mentors bright stars making their way up the career ladder.
Industry Expertise
Areas of Expertise
Accomplishments
LL.M. Outstanding Research and Writing Award
2009
Gowling, Lafleur, Henderson LLP Fellowship
2008
University of Ottawa Scholarship
1999
Education
American University, Washington College of Law
LL.M.
International Protection of Intellectual Property
2009
University of Ottawa
LL.M.
Technology Law
2008
University of Ottawa
LL.B.
Technology Law
2007
University of Ottawa
B.A.
Communications & Spanish
2002
Affiliations
- Founding Member Co-Founder : Artists Legal Services Ottawa
Languages
- English
- Spanish
- French
Media Appearances
IT skills gap hampering growth in video game sector, panel says
Ottawa Business Journal
2016-06-01
Panellist Tanya Woods, vice-president of policy and legal affairs for the Entertainment Software Association of Canada, said a lack of digital literacy in young Canadians from kindergarten to post-secondary school will negatively affect the IT industry in the years ahead.
“We need people, and we need them a lot more than other sectors need them,” said Ms. Woods. “The reality is we need 200,000 skilled (IT) workers by 2020.”...
Change in Attitude Critical for Protecting Intellectual Property
Epoch Times
2015-08-13
The software gaming industry is relatively young and highly competitive. It will hit the $100 billion mark in the next 12 to 18 months. Tanya Woods of the Entertainment Software Assoc. of Canada stressed that Canada is a leader in this space, but is vulnerable.
“There are investment factors that go into creating original content—time, money, creativity, scientific research, and failure. We can’t over-emphasize failure,” Woods explained at the IP panel...