Tanya Woods

Vice-President, Policy and Legal Affairs Entertainment Software Association of Canada

  • Ottawa ON

Tanya is a dedicated and passionate specialist in both Technology Law and International and Comparative Protection of Intellectual Property.

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Biography

Through her extensive international legal training Tanya is a dedicated and passionate specialist in both Technology Law and International and Comparative Protection of Intellectual Property. For more than a decade, Tanya has worked on intellectual property, content, privacy, contract, technology, and international legal matters and administrative and regulatory issues for public and private entities in the UK, US and Canada.

She is often invited to speak at industry events around the world, guest lecturer at universities, and has several published articles (as writer and editor) on technology and copyright issues. She is an active member of several community organizations and mentors bright stars making their way up the career ladder.

Industry Expertise

Legal Services
Information Technology and Services

Areas of Expertise

Comparative Protection of Intellectual Property Law
Technology Law
International Law
Intellectual Property
Licensing
Legal Writing
Policy

Accomplishments

LL.M. Outstanding Research and Writing Award

2009

Gowling, Lafleur, Henderson LLP Fellowship

2008

University of Ottawa Scholarship

1999

Education

American University, Washington College of Law

LL.M.

International Protection of Intellectual Property

2009

University of Ottawa

LL.M.

Technology Law

2008

University of Ottawa

LL.B.

Technology Law

2007

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Affiliations

  • Founding Member Co-Founder : Artists Legal Services Ottawa

Languages

  • English
  • Spanish
  • French

Media Appearances

IT skills gap hampering growth in video game sector, panel says

Ottawa Business Journal  

2016-06-01

Panellist Tanya Woods, vice-president of policy and legal affairs for the Entertainment Software Association of Canada, said a lack of digital literacy in young Canadians from kindergarten to post-secondary school will negatively affect the IT industry in the years ahead.

“We need people, and we need them a lot more than other sectors need them,” said Ms. Woods. “The reality is we need 200,000 skilled (IT) workers by 2020.”...

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Change in Attitude Critical for Protecting Intellectual Property

Epoch Times  

2015-08-13

The software gaming industry is relatively young and highly competitive. It will hit the $100 billion mark in the next 12 to 18 months. Tanya Woods of the Entertainment Software Assoc. of Canada stressed that Canada is a leader in this space, but is vulnerable.

“There are investment factors that go into creating original content—time, money, creativity, scientific research, and failure. We can’t over-emphasize failure,” Woods explained at the IP panel...

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