Constance Steinkuehler

Professor of Informatics UC Irvine

  • Irvine CA

Constance Steinkuehler researches the cognitive and social aspects of multiplayer online videogames and esports.

Contact

UC Irvine

View more experts managed by UC Irvine

Social

Biography

Constance researches the cognitive and social aspects of multiplayer online videogames and esports. Current projects include studies of teenage boys and gameplay, parenting and videogames, and impacts of the NASEF high school esports league. She formerly served as Senior Policy Analyst under the Obama administration in the White House Office of Science and Technology Policy, advising on games and digital media, and founded the Higher Education Video Games Alliance (HEVGA), a national network of game-related programs.

Areas of Expertise

Teenage Boys and Gameplay
eSports
Computer Gaming
Multiplayer Online Videogames
Parenting and Videogames

Education

University of Wisconsin-Madison

PhD

Literacy Studies

2005

University of Wisconsin-Madison

MS

Cognitive Science Applied to Education

2005

University of Missouri-Columbia

BA

Mathematics, Literature, Religious Studies

1993

Media Appearances

DA 100 education influencers: Constance Steinkuehler

District Administration  online

2024-06-04

Introducing District Administration’s first annual comprehensive list—in no particular order—of some of the country’s most influential, impactful leaders and innovators in K12 education. … A professor at the University of California, Irvine, Constance Steinkuehler works in UCI’s Department of Informatics, focusing on multiplayer online video games and their ramifications on culture, cognition and learning. She also served as an advisor under the Obama administration on video games and digital media.

View More

Gaming Hub, Gaming Backers

Orange County Business Journal  online

2021-10-04

Featured in Chapter 6 Technology.

View More

Academic Esports Conference and Expo: Show preview

University Business  online

2020-05-20

Among the conference’s highlights is a signature track, Academic Development, that is entirely focused on competitive gaming’s application in the classroom, as well as impactful instructional strategies, course ideas and best practices that position students for future paths through esports. Many of the sessions were developed by the outstanding research team at the University of California, Irvine, including our opening keynote from Constance Steinkuehler as well as the North America Scholastic Esports Federation (NASEF), which offers academic and scholastic resources, including state-approved high school esports curriculum and support for schools.

View More

Show All +

Articles

Game Design & Development Curriculum: History & Future Directions

presented at the Foundations of Digital Games 2017

Lawley, Elizabeth, Roger Altizer, Tracy Fullerton, Andy Phelps, and Constance Steinkuehler.

2017

It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or accreditation guidelines for the field.

View more

Neural correlates of video game empathy training in adolescents: a randomized trial

npj Science of Learning

Tammi R. A. Kral, Diane E. Stodola, Rasmus M. Birn, Jeanette A. Mumford, Enrique Solis, Lisa Flook, Elena G. Patsenko, Craig G. Anderson, Constance Steinkuehler & Richard J. Davidson

2018

The ability to understand emotional experiences of others, empathy, is a valuable skill for effective social interactions. Various types of training increase empathy in adolescents, but their impact on brain circuits underlying empathy has not been examined. Video games provide a unique medium familiar and engaging to adolescents and can be used to deliver training at scale.

View more

Failing up: How failure in a game environment promotes learning through discourse

Thinking Skills and Creativity

Craig G. Anderson, Jen Dalsen, Vishesh Kumar, Matthew Berland, Constance Steinkuehler

2018

In many video games, failure can be an indicator that you are, in some way, progressing (Juul, 2013). This is often through challenging content which may take multiple attempts to complete. In education failure can also be seen as an underpinning of learning. In this study, we investigate the influence of failure on thinking skills in an educational video game. We analyze gameplay patterns and surrounding discourse of 88 middle school students playing Virulent, an educational game designed to teach virology to investigate the role of level failures in learning. Participants were separated into groups of 3–4 to roleplay as scientists and engaged in discussions on how to stop a virus while playing Virulent.

View more

Show All +