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June Ahn - UC Irvine. Irvine, CA, US

June Ahn

Professor | UC Irvine

Irvine, CA, UNITED STATES

June Ahn is a Professor of Learning Sciences and Research-Practice Partnerships at the UC Irvine (UCI) School of Education.

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2024 AI Summit Dr. June Ahn Spark Talk Why I Chose UCI | June Ahn June Ahn Full Interview

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Biography

June Ahn is a Professor of Learning Sciences and Research-Practice Partnerships at the UC Irvine (UCI) School of Education. He is also a Senior Associate Dean at the UCI School of Education, and he conducts research at the intersection of participatory design, technology, education, and community partnerships.

June is the founding director of OCEAN (Orange County Educational Advancement Network), which supports Research-Practice Partnerships at the UCI School of Education.

Prior to UCI, June was an Associate Professor at New York University (NYU) in the Digital Media Design for Learning and Games for Learning programs. He was an Assistant/Associate Professor at the University of Maryland (UMD), College Park, in the College of Information Studies with a joint appointment in the College of Education. During his time at UMD, June was a faculty member at and directed the Human-Computer Interaction Lab (HCIL, one of the oldest HCI labs in the country).

Areas of Expertise (5)

Data Use and Analytics

Human-Computer Interaction

Learning Technologies

Research-Practice Partnerships

Educational Technology

Accomplishments (3)

Distinguished Paper Award (professional)

2019 International Conference on Research in Equity and Sustained Participation in Engineering, Computing, and Technology

Best Paper Award (professional)

2012 Association for Information Science and Technology Annual Meeting – SIGUSE

Lilly Fellowship (professional)

2012-2013 Center for Teaching Excellence, Teaching Award

Education (3)

University of Southern California, Los Angeles: PhD, Urban Education Policy 2010

Columbia University: MA, Computing and Education 2006

Brown University: BA, Computing in Education 2003

Affiliations (3)

  • International Society of the Learning Sciences : Member
  • Association for Computing Machinery : Member
  • American Educational Research Association : Member

Media Appearances (3)

Artificial Intelligence in Schools

KABC  tv

2023-09-07

Artificial Intelligence has the potential to change our world in ways that we're just beginning to understand. Technology is already being used by educators all over the world. Joining us now to talk about AI in schools is UC Irvine, Professor June Ahn.

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Get the Funk Out

KUCI  

2023-03-06

Years of emphasizing high-stakes tests may have dampened the joy of learning and, some argue, insufficiently prepared students to thrive in a modern workforce that values innovation and creativity. Some schools have implemented practices like capstone projects, ePortfolios and work-based learning programs designed to give students a sense of purpose in their learning and equip them to succeed in their future careers or college pursuits.

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$1.1M grant from Chan-Zuckerberg Initiative formalizes partnership between UC Irvine and Anaheim Union High School District

UCI News  online

2023-02-03

“Major questions remain about how to best implement these programs and what kinds of impacts one might expect from successfully enacting these kinds of practices,” said June Ahn, associate professor of education and one of the lead researchers on the project. “Our partnership will work from what AUHSD is already doing, to help provide an evidence base that other districts can build from as a model.”

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Event Appearances (5)

Unpacking play and learning through the experience of teachers and students

Annual Meeting of the American Education Research Association  

Parents and co-designers and co-researchers in playful learning landscapes projects

Annual Meeting of the American Education Research Association  

Expansive ways of knowing and improving: Using equity tools and approaches to support equity of participation in learning activities

International Society of the Learning Sciences Annual Meeting  

Co-designing a Learning Mobile application using a Culturally Sustaining Approach

Annual Meeting of the American Education Research Association  

Supporting occupational identity development through ai-assisted self-reflection and mentor interactions

International Society of the Learning Sciences Annual Meeting  

Research Grants (5)

Co-designing AI Assisted Family Math and Science Learning in Health Care Environments

Heising-Simons Foundation $500,000

2024-2026

The Smart Playground: Computational Thinking through Robotics in Early Childhood

National Science Foundation $2,996,534

2023-2026

Fraction Ball: Embodied Fraction and Decimal Learning

EF+Math Foundation $2,100,000

2023-2025

Evidence and Continuous Improvement of the Career Preparedness Systems Framework: Partnership between UCI OCEAN and Anaheim Union High School District

Chan Zuckerberg Initiative $1,100,000

2022-2025

Co-designing Technology with Latinx Families to Promote Playful Learning in the City

Heising-Simons Foundation $662,778

2021-2024

Articles (5)

Buckets of fun: Impacts of fraction ball activities on students' math-related emotions

Journal of Applied Developmental Psychology

2024 Rational number learning can cause frustration and negative emotions for elementary school students. Fraction Ball, a play-based math intervention, allows students to actively learn rational numbers through engaging and interactive activities. Based on a cluster-randomized trial with 16 teachers and 360 students, our pre-registered analyses showed moderate positive impacts of Fraction Ball on overall students' self-reported math-related emotions.

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Leveraging cultural forms in human-centred learning analytics design

British Journal of Educational Technology

2023 In this article, we offer theory-grounded narratives of a 4-year participatory design process of a Learning Analytics tool with K-12 educators. We describe how we design-in-partnership by leveraging educators' routines, values and cultural representations into the designs of digital dashboards.

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Designing culturally situated playful environments for early STEM learning with a Latine community

Early Childhood Research Quarterly

2023 Children from underserved, minoritized, and immigrant families have less access to early out-of-school STEM learning opportunities. Playful Learning Landscapes increase the accessibility of early STEM learning in everyday public spaces (e.g., bus stops, grocery stores) by merging principles of guided play and STEM learning goals with local community's values.

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"Money shouldn't be money!" : An Examination of Financial Literacy and Technology for Children Through Co-Design

IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference

2023 Financial literacy is the use of knowledge, skills, and behaviors around managing financial resources. Despite its importance, less is known from a Human Computer Interaction (HCI) and child-computer interaction perspective about what financial literacy means for youth, especially the role of digital technologies.

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Reminders, reflections, and relationships: insights from the design of a chatbot for college advising

Information and Learning Sciences

2023 In the USA, 22–40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to present a case study of a design and user study of a chatbot (Lilo), designed to provide college advising interactions.

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