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Tom Mitchell

Founders University Professor

  • Pittsburgh PA UNITED STATES

Tom Mitchell is a longtime researcher in AI, including new systems that can improve healthcare, education, climate and more.

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Biography

Tom Mitchell is interested in many areas of computer science, but especially in how to construct computers that learn from experience. At the heart of the problem of machine learning is the question of how to automatically formulate general hypotheses given a collection of very specific training examples. His research has addressed a number of approaches to this question, including statistical approaches that find regularities over large numbers of training examples, and analytical approaches that generalize from very few examples and rely instead on prior knowledge and reasoning.

Much of his current research focuses around two projects:

Machine learning approaches to analyzing human brain activity. This project uses functional Magnetic Resonance Imaging (fMRI) to capture three-dimensional images of human brain activity at a spatial resolution of 1mm, once per second. This is a wonderful set of data for studying the operation of the human brain, and because it is relatively new, there is a great need for new algorithms to analyze the data. Recently demonstrated that it is possible to train machine learning algorithms to decode mental states of human subjects (e.g., to determine whether the word a person is examining is a noun or a verb) based on their observed fMRI brain activity. Interested in developing new algorithms that will help discover the spatial-temporal patterns of activity associated with a variety of brain processes, and that will help better understand the working of the human brain.

Intelligent workstation assistants that learn to help their users. This is part of a large multi-researcher project to build enduring, personalized, learning assistants for users of computer workstations (like us!). He is working toward a software agent that can understand the user's email, calendar, text files, and actions, and that can learn the user's interests, habits, and tasks, in order to help in a wide range of activities. Specific interest lies in how to make the agent learn. For example, how the agent can learn to automatically extract information from text emails and files, and how it can learn what threads of activities the user is involved in, when, with whom, about what, etc.

Areas of Expertise

Machine Learning
Artificial Intelligence
Computational Neuroscience

Media Appearances

How AI is infiltrating labor union contracts, in Pittsburgh and beyond

Technical.ly  online

2025-03-26

As unions consider how they want to cover AI in contracts, Tom Mitchell (School of Computer Science) believes white-collar, college-educated, knowledge-based professions might be the most vulnerable to disruptions from AI tools.

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As artificial intelligence surges across daily life, so do concerns AI

TribLIVE.com  online

2024-09-08

Tom Mitchell, who founded Carnegie Mellon’s Department of Machine Learning in 2006, gave a simple example: You could show a computer program photos of your mother and then photos of people who are not your mother. With the gained experience, the program would be able to identify the features that distinguish who is a positive example of your mother and who is not.

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Why a YouTube Chat About Chess Got Flagged for Hate Speech

WIRED  online

2021-03-01

“Fundamentally, language is still a very subtle thing,” says Tom Mitchell, a CMU professor who has previously worked with KhudaBukhsh. “These kinds of trained classifiers are not soon going to be 100 percent accurate.”

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Media

Social

Accomplishments

10-Year Outstanding Research Contributions Award, Brain Informatics Conference

2017

Alan Perlis Award for Imagination in Computer Science, Carnegie Mellon University

2018

President’s Medal, Stevens Institute of Technology

2018

Education

Massachusetts Institute of Technology

S.B.

Electrical Engineering

1973

Stanford University

Ph.D.

Electrical Engineering

1979

Affiliations

  • Generative AI Task Force : Chair

Articles

Towards valid student simulation with large language models

arXiv preprint arXiv:2601.05473

Zhihao Yuan, Yunze Xiao, Ming Li, Weihao Xuan, Richard Tong, Mona Diab, Tom Mitchell

2026-01-09

This paper presents a conceptual and methodological framework for large language model (LLM) based student simulation in educational settings. The authors identify a core failure mode, termed the "competence paradox" in which broadly capable LLMs are asked to emulate partially knowledgeable learners, leading to unrealistic error patterns and learning dynamics. To address this, the paper reframes student simulation as a constrained generation problem governed by an explicit Epistemic State Specification (ESS), which defines what a simulated learner can access, how errors are structured, and how learner state evolves over time. The work further introduces a Goal-by-Environment framework to situate simulated student systems according to behavioral objectives and deployment contexts. Rather than proposing a new system or benchmark, the paper synthesizes prior literature, formalizes key design dimensions, and articulates open challenges related to validity, evaluation, and ethical risks. Overall, the paper argues for epistemic fidelity over surface realism as a prerequisite for using LLM-based simulated students as reliable scientific and pedagogical instruments.

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Read and reap the rewards: Learning to play atari with the help of instruction manuals

Advances in Neural Information Processing Systems

2024

High sample complexity has long been a challenge for RL. On the other hand, humans learn to perform tasks not only from interaction or demonstrations, but also by reading unstructured text documents, eg, instruction manuals. Instruction manuals and wiki pages are among the most abundant data that could inform agents of valuable features and policies or task-specific environmental dynamics and reward structures. Therefore, we hypothesize that the ability to utilize human-written instruction manuals to assist learning policies for specific tasks should lead to a more efficient and better-performing agent. We propose the Read and Reward framework. Read and Reward speeds up RL algorithms on Atari games by reading manuals released by the Atari game developers. Our framework consists of a QA Extraction module that extracts and summarizes relevant information from the manual and a Reasoning module that evaluates object-agent interactions based on information from the manual.

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Spring: Studying papers and reasoning to play games

Advances in Neural Information Processing Systems

2024

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions.

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